The Red Hexagon
A underground organization that influence politics, leadership, economics, and crime all over the Neoluminar Galaxy. They have the most influence on Earthe, but have small stations across the galaxy to ensure that all planets remain peaceful with each other. Their goal as an organization is to ensure the safety of all civilians and leaders from wrong-doers and eliminate threats to the well being of all societies.
A underground organization that influence politics, leadership, economics, and crime all over the Neoluminar Galaxy. They have the most influence on Earthe, but have small stations across the galaxy to ensure that all planets remain peaceful with each other. Their goal as an organization is to ensure the safety of all civilians and leaders from wrong-doers and eliminate threats to the well being of all societies.
Ranks
Code for ranks reads as [Rank Level][Subdivision] - [Squad Number]
Red Hexagon [RH]
Code for ranks reads as [Rank Level][Subdivision] - [Squad Number]
Red Hexagon [RH]
- Base rank of the organization. Wide variety of possible mission types/jobs.
- Surveillance, Political Influence, Assassin, Receptionist, etc.
- Up to 366 Squads, each with 4-16 members. Squad numbers may temporarily have no members and are re-used based on lowest available number during time of formation of new squad.
- Members may be transferred between Red Hexagon squads with little/no special requirements. Transfers largely made due to member specific skills needed for various missions.
- Transfers will try to be avoided if possible, members may return to old squads following completion of specialized squad mission(s).
- All members remain on Earthe for missions
Blue Hexagon [BH]
- Space and magic rank of organization. Specialized missions and surveillance common missions.
- Rank gained through voluntary examination after 500 RH missions OR magical ability assessments when recruited.
- Ability to use magic not required for magic subdivision rank to be obtained.
- Squads 2-7 members. Squad numbers may temporarily have no members and are re-used based on lowest available number during time of formation of new squad.
- Members may request transfers between squads and subdivisions, but a skill examination must occur before possible transfer.
- Subdivisions
- Aqua [BHA]
- Deal with mainly water magic, and users of
- Up to 30 Squads
- Orange [BHO]
- Deal with mainly fire magic, and users of
- Up to 30 Squads
- Lime [BHL]
- Deal with mainly earth magic, and users of
- Up to 30 Squads
- Pink [BHP]
- Deal with mainly psychic & spirit magic, and users of
- Up to 40 Squads
- Magenta [BHM]
- Deal with potions & "other" magic and magic items
- Up to 50 Squads
- Indigo [BHI]
- Space & other planetary rank
- Similar to Red Hexagon rank but not on Earthe
- Up to 126 Squads
- Space & other planetary rank
- Aqua [BHA]
- Blue Hexagon Rank members may join Red Hexagon squads without loss of rank, will result in temporary use of subdivision "Blue" in Red Hexagon squad while member(s) are assigned to the squad. i.e. Red Hexagon Blue- 204 (RHB-204)
White Hexagon [WH]
- Overseers and makers of missions and squads for organization.
- Rank gained through voluntary examination after 500 missions, recommendation of current or former White Hexagon members.
- Have ability to grant Red and Blue Hexagon members retirement (Gold Hexagon) status.
- Subdivisions
- Silver [WHS]
- Responsible for sorting, transferring, and creating squads for future missions
- Responsible for upkeep of database of all members
- 10 Members
- Red [WHR]
- Responsible for assigning and seeing completion of missions for all Red Hexagon squads
- 32 Members
- Blue [WHB]
- Responsible for assigning and seeing completion of missions for all Blue Hexagon squads
- Responsible for spacecraft inspections and launch schedules
- Responsible for magic assessments
- 26 Members
- White [WHW]
- Develops missions and oversees assigning process
- Assists in scheduling and timelines
- Assists other White Hexagon subdivisions for major missions or in emergency situations
- Heads of recruitment
- 12 members
- Silver [WHS]
- Will not participate in missions unless special circumstance.
- Can be transfer between Silver, Red, and Blue subdivisions as needed. White subdivision can only be gained by recommendation by higher rank.
- Can only retire from position when replacement has been trained to take over (can take up to 3 months).
Blood Hexagon [HH]
- Top rank of Red Hexagon.
- Up to 7 members, will always be an odd number.
- "HH Council" makes ultimate decisions on all directions of the Red Hexagon.
- Most big decisions made by vote.
- Very very rare to be seen, only meet in private sessions in which only White Hexagon White and Blood Hexagon ranks are allowed.
- Only way to gain rank is by having been a white hexagon white for over 1 year and majority vote by current Blood Hexagon membership.
- Only way to retire is by unanimous vote by other Blood Hexagons or death.
Gold Hexagon [GH]
- Rank for all members that have retired from field work. Only called up for missions in extreme case, but may voluntarily assist in missions with approval from White or Blood Hexagon level.
- Rank gained by approval by White or Blood Hexagon following request by individual member, or injury that removes a member from adequately completing missions.
- Blood Hexagons must be unanimously approved by all other Blood Hexes.
- Gold Hexagons hold the right to protect themselves and others from possible dangerous figures, and assistance in financial crisis and other disasters provided by the Red Hexagon.
- Subdivisions of Gold Hexagon Rank based off achievements while in field work.
- Gold 0 [GH0]
- Granted self protection.
- Obtained with 50-499 RH Rank missions complete or 5-19 BH Rank missions complete.
- Also granted to all injured members who have completed less that 50 missions.
- Gold 1 [GH1]
- Granted protection for 20 people.
- Obtained with 500-999 RH Rank missions complete OR 20-99 BH Rank missions complete.
- Gold 2 [GH2]
- Granted protection for 50 people.
- Granted private space travel access.
- Obtained with 1000-4999 RH Rank missions complete OR 500+ RH AND 50-499 BH Rank missions complete OR 100-499 BH Rank missions complete.
- Gold 3 [GH3]
- Granted protection for 100 people.
- Granted private space travel access.
- Granted ability to submit mission requests to WH & BH Ranks.
- Obtained with 5000+ RH Rank missions complete OR 500+ BH Rank missions complete.
- Gold White [GHW]
- Obtained by holding WH or HH rank.
- Granted protection for unlimited people.
- Granted private space travel access.
- Granted ability to submit missions to WH & HH Ranks.
- Granted input into decisions sent to the HH council and major rank-ups to WHW or HH ranks.
- Gold 0 [GH0]
Silver Hexagon [SH]
Grey Hexagon [ZH]
Black Hexagon [XH]
- Rank for people protected by the Red Hexagon that know about some inner workings of the organization or may know identities of members, but have never worked within the organization.
- They may be called upon in extreme cases, but will always be working alongside a member that they know on missions.
Grey Hexagon [ZH]
- Rank for people that are protected by the Red Hexagon but do not know any inner workings or members.
Black Hexagon [XH]
- Rank for people who know about the Red Hexagon, but are not protected or are monitored by the organization.
- Most XH are secretly monitored by the Red Hexagon regardless of possible danger level.
- In most cases, XH is a temporary rank and one of the following will occur
- Transfer to Silver Hexagon Rank
- Recruitment to organization
- Marked for assassination or imprisonment due to threat level
Member Identification
All members, grey, silver, and black hexes have a code given to them based off there name, species breakdown, sex, and magic ability. These base codes are how they are imported into the system along with the information the Red Hexagon has about them. Members then also get a "Hex Code" that changes with then through there time in the organization. These Hex Codes detail there rank, squad, and rank within the squad. This includes Gold Hexagon members, though they are rarely used for much other than book keeping purposes.
Codenames are used to also to hide the identities of members while on duty. Codenames are normally either generic words or 2-3 letters with no meaning behind them. Codenames are meant to be forgettable and may change for one member for different missions and ranks.
All members, grey, silver, and black hexes have a code given to them based off there name, species breakdown, sex, and magic ability. These base codes are how they are imported into the system along with the information the Red Hexagon has about them. Members then also get a "Hex Code" that changes with then through there time in the organization. These Hex Codes detail there rank, squad, and rank within the squad. This includes Gold Hexagon members, though they are rarely used for much other than book keeping purposes.
Codenames are used to also to hide the identities of members while on duty. Codenames are normally either generic words or 2-3 letters with no meaning behind them. Codenames are meant to be forgettable and may change for one member for different missions and ranks.
Appearance
Red Hexagon members identities are hidden from the public when on duty. Depending on their rank, they will wear different uniforms and masks that can serve different functions. This includes when retired members when returning to organization spaces. The standard uniform consists of a catsuit/jumpsuit with no sleeves or legs, long arm sleeves, thigh high leg sleeves, tail sleeves (if needed), boots, gloves, and the all important mask. Additions and/or modifications are made for each member based on needs and missions they are assigned too.
Red Hexagon members identities are hidden from the public when on duty. Depending on their rank, they will wear different uniforms and masks that can serve different functions. This includes when retired members when returning to organization spaces. The standard uniform consists of a catsuit/jumpsuit with no sleeves or legs, long arm sleeves, thigh high leg sleeves, tail sleeves (if needed), boots, gloves, and the all important mask. Additions and/or modifications are made for each member based on needs and missions they are assigned too.